The touch makes the game much faster than scrolling though the menu options. Overall they cleaned it up quite a bit. It feels about 95% of the original. Only including three scenarios is weak, and it feels like some major events arent happening ("natural" deaths of key officers and rulers for example) but Im only five or so years into the first scenario. All in all the changes feel in favor of the player. It also leaves you with fewer actions to so per turn so you have lots of idle generals. Other changes: - no market pricing! This is super annoying. As far as I can tell, the only way to tell the price is by trying to buy or sell, and then calculate the rate. Probably the one part of the game thats slower than the original - no need to expend actions viewing enemy provinces. Of course the computer doesnt care about this, but this frees up your officers to do... Nothing. There isnt a lot to do with your officers now as the net actions you need to succeed are fewer - instead of developing land and flood, you just have "develop" so its cheaper to improve your land. Theoretically this is better for the computer too but you benefit more since they seem to improve without investments anyway - pretty sure movement in war is faster. I think that normal "plains" tiles cost two action points; now it seems like you can move across 5 or 6 spaces when SNES only allowed 3 max - duels feel less conclusive. Lu Bu against most used to be a guarantee. Hes drawing a lot and even lost to Hua Xiong. - feels like the computer is less aggressive than I remember. You can be really aggressive with growth - I think they took away some of the challenge in war. In the SNES version, all things considered, taking on a fully trained and fully armed general with 70+ war in the castle would take an army of 300 soldiers with 90+ war to win decisively. - speaking of arms, theres no longer this concept. It used to cost 100 to fully arm a general which is the equivalent of 10 soldiers plus it would take the generals action plus it was only available when the merchant was around. So not having this saves actions and money. - generals seem more loyal, or the computer is less aggressive with stealing and bribing them. Lu Bu used to be a coin flip. He could be at 100 loyalty and still leave you at the first bribe. In war the opposing computer is either not trying enough or they made it harder to bribe. There are probably a few others but that covers the most I can think of. Still lots of fun even if easier. The cleaner faster interface makes up for part of that. Am looking forward to a good version of ROTK3, a much deeper game.